Theobald Mitchell, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a worn and beaten armor. He is tall, broad shouldered and powerfully built. His golden hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will rave to anyone who will listen. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Miller.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, In love, Rich, Job. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 cp.
Alexandre Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears violet painted combat armor at almost all times. His white hair is drawn into a tight pony tail with a card scrunchie. His green eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. A freak accident while working with his Map Maker mother left him crippled. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Passionate. Flaws: Lazy, Disease. Bonds: Adventurer. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 7 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Don Watson, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered brown stockings. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He left for the east, certain he would find work there.
Motivation: He wants revenge against illithids; and money/treasure
Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Immigrant, Rich. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). 1 Minor magic item.
Peter Winterbourne, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his brown robe and has his bastard sword always slung over his shoulder. His silver hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence, Gifted. Bonds: Rich, Religious. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 44 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 sp.
Hugh Wilberforce, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his violet eyes scan people very quickly.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Hugh studied abroad. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: He's in love; and find a way to reverse the transformation of his sister
Ideals: Gifted. Bonds: Attractive, Family, Has a crush. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
