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NPC Generator

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Advanced [show]


Thomas Astley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting green shirt and pants. He has dyed his greying white hair a little too much giving a sharp white color. His fierce gray eyes like to dwell on things.

Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Apothecary, but he was a colossal failure. He has never given up on his dancing dream.

Motivation: To pay off his debts; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: Job, Debt. Occupation: Brewer

Voice: Loud with bravado

Attributes [hide]

Thomas Astley, Male Human Aristocrat 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)7 (-2)
Skills History +5, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Alton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy brown pantaloons and a grey scarf. His hair is long and red with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: When he was but 7 years old his parents immigrated from the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Fearful. Bonds: Immigrant, Rich, Job. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

John Alton, Male Human Aristocrat 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Randal Ramsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan shirt with thin white vertical stripes and blue pants. He wears a small hat to cover his moderate length chestnut hair. His thin eyebrows rest above his beady blue eyes.

Personality: He is happy with his job as a Dilettante. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He's looking for his big break; and expand his business

Flaws: Ugly, Disease. Bonds: Job, Adventurer, Rich. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Ramsey, Male Human Commoner 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tim Warwick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a violet vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy silver hair. His gray eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Tim was born the youngest of three triplets. He was an apprentice working in his mother's forge. He has achieved small success as a Mortician.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Family, Job. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Warwick, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)11 (+0) 18 (+4)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Bernard Rodney, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He sports black clothing, slightly heavier than average wear, marred by sweets. He has styled his black hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Rodney, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)10 (+0) 14 (+2)16 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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