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Advanced [show]


Wymar Shelby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his ceremonial dagger. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Healer, Wymar learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He has set out to sabotage the competition.

Motivation: To be a Shipwright again; and he has money and likes to spend it

Ideals: Artistic. Bonds: Attractive, Rich, Job. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Wymar Shelby, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)11 (+0) 8 (-1)15 (+2)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Kyle Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of the four houses of cards on his torso, and carries maces. He wears his black hair down. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: His father raised him in a mountain cabin. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Addict, Hedonist. Bonds: Nature. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Kyle Gentry, Male Human Bard 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 10 (+0)8 (-1) 14 (+2)17 (+3)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp. 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears skinny pants and wears a pastel and grey robe with the hood down. His skin is also unnaturally pale. His tied-back hair is white. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer, Rich. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Raymond Atherton, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 16 (+3)18 (+4)
Skills Deception +7, Investigation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Norman Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears a red feathered hat and red clothes. He wears his auburn hair up in a very large beehive style do. His eyes are likewise blue. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: Norman lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and he's in love

Ideals: Opinionated, Logical. Bonds: Attractive, Family, Adventurer, Has a crush. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Norman Stanley, Male Human Monk 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Intimidation +5, Stealth +6
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Red spinel (50 gp). Red spinel (50 gp). Chrysoberyl (50 gp). Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his hand crossbow ready. He wears a top hat to cover his moderate length chestnut hair. His green unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear.

Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Disease, Fearful. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Drogo Brownrigg, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 5000 sp. Carnelian (70 gp).


Social Check DCs

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