Nicholas Darlington, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His head has been shaved. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 8 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: An old rival family wants him found; and to protect his home
Flaws: Ugly, Antagonistic. Bonds: Guardian, Immigrant, Adventurer, Family. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 10 pp.
Conrad Read, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown trousers with white and tan striped suspenders. He wears various colorful collared shirts. His auburn hair is kept up in a ponytail inside a broad hat. His face is covered beneath a completely black helmet.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Odo Bing, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He sports a long silver beard, and similarly colored long hair. His eyes are brown and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.
History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the old dungeon and found the beat up scimitar and armor he uses now. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Odo never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Bonds: Poor, Nature, In love. Occupation: Interpreter
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. Malachite (14 gp). Peridot (40 gp). Blue quartz (14 gp). Coral (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Cory Gyula, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His golden hair is greasy and uncared for. His fierce violet eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Secretive. Bonds: Military, Mentor, Job. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. White pearl (100 gp). Deep green spinel (100 gp). Deep green spinel (100 gp).
Bertram Westcott, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His moppish chestnut hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bellfounder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Jasper (30 gp). Star rose quartz (30 gp). Citrine (30 gp).
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