Wymar Riley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. Beneath his clothing is a huge mess of scar tissue. He has styled his brown hair well, parting it to the right. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a plains tribe. He was taken from his home at a very young age. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Myerscough, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his brown hair to look like a famous performer. He has gray eyes and a green hat with a black feather.
Personality: Overbrimming with self-confidence, Reynard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Drogo Walpole, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Jeweler, but he got bored and became a Server. He has set out to sabotage the competition.
Motivation: To be a Jeweler again.
Ideals: Gifted, Professionalism, Fighting. Bonds: Rich, Job. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 73 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +5
Possessions: 180 pp. Alexandrite (1300 gp). Alexandrite (1300 gp). Amber (60 gp). Alexandrite (1300 gp). Jade (60 gp). Chrysoberyl (60 gp).
Drogo Weston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is red, silky, and of moderate length. His half smiles and blue eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.
History: Drogo was raised in a hard working conservative environment. He married young, but lost his spouse to drow. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and a deep hatred of drow
Ideals: Pacifist. Flaws: Depressed. Bonds: Rich, Attractive, Job, Enemies. Occupation: Carpenter
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 400 gp. 1 Everburning torch.
Odo Tenley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His auburn hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.
History: Odo hails from a village terrorized by drow. In his 18th year, his parents were killed by a drow raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Revenge.
Flaws: Ugly, Hedonist, Addict. Bonds: Enemies, Family. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp.
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