Cory Warwick, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His right leg appears badly burned and disfigured. His hair is short and red. His blue eyes dart from person to person to random spaces in the air.
Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Depressed. Bonds: Nature, Rich. Occupation: Server
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Halfling, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Hematite (4 gp). White pearl (70 gp).
Aldous Preston, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has auburn hair. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Aldous was born with his father's beautiful face. He worked as a nervous Carpenter and found it very stressful. He then took over the family business and is one of the better Carpenter for hire.
Motivation: Expand his business; and to be a navigator again
Flaws: Addict, Secretive. Bonds: Poor, Attractive, Job. Occupation: Carpenter
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. Onyx (50 gp). White opal (600 gp). Violet garnet (1000 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
Trym Myerscough, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is tall, broad shouldered and powerfully built. His brown hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 13 years.
Motivation: He'd like to take his coworkers down a peg; and to share knowledge with the world
Ideals: Professionalism, Logical. Flaws: Disease. Bonds: Job. Occupation: Ruler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 90 pp.
Gilbert Ramsey, Male Human [Permalink]
Personal [hide]
Description: This man wears a black tunic with tan highlights, and long grey pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He keeps his long black hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.
Motivation: He is wracked by social anxiety; and he is greedy
Ideals: Optimist, Artistic, Philantrophist. Flaws: Fearful. Bonds: Rich. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Guy Wentworth, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His silver hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: Guy is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.
Motivation: He has passion for adventuring and risk; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Immigrant, Slave, Adventurer. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
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