Everard Hayley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He has the majority of his body covered in plate. He keeps his long silver hair kept up in a rat tail. His thin eyebrows rest above his beady brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Since then, he has sought to make the best of life.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Poor. Occupation: Fortune-teller
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Kyle Presley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing brown shirts, loose pants, and blazers most of the time and is in decent physical shape. He has done his best to style his white hair to look like a famous performer. His eyes are hazel.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised in a plains tribe. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Poor, Nature. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. Rose (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Odo Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His small hat is riddled with cuts and holes. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Butcher, but he got bored and became a Roofer. He has worked as a Roofer like his mother before him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Joker, Artistic. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Aldous Ashton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting green shirt and pants. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He cannot resist a sob story and will often dote over anyone who has one.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He now owns his own business.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Nature, Rich. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 3000 cp.
Patrick Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a green and tan robe with the hood down. His auburn hair is singed and shortened. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His father raised him in a mountain cabin. While studying, he fell in love. They married and had a daughter. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Flaws: Ugly, Shy. Bonds: Family, Nature, In love. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 900 gp.
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