Kyle Morton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Fighting, Joker. Flaws: Ugly, Fearful. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugh Ashley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments
History: He was born several months after his mother was called into army service. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Fortune-teller. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Gifted. Flaws: Insane. Bonds: Military, Has a crush. Occupation: Architect
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. White opal (700 gp). Moonstone (80 gp). Red garnet (140 gp).
Arnold Blakeley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a green and tan handkerchief worn on his left side. His hair is cut close to his head. He has several tiny jet earrings on each ear.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He worked as a nervous Knight and found it very stressful. He struck the Knight job and began his own company from there.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Addict, Insomniac, Disease. Bonds: Rich, Job. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 44 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1200 gp.
Gilbert England, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears green trousers with tan and green striped suspenders. He wears various colorful collared shirts. His tied-back hair is red. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He plays an instrument quite well.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He now mingles about in high society.
Motivation: He's looking for his big break.
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Bather
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 38 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 70 pp.
Norman Charlton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He keeps his long golden hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he would like to get married and retire
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Immigrant, Slave. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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