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NPC Generator

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Advanced [show]


Heward Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. He has moderate length auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Baker. He then took over the family business and is one of the better Baker for hire.

Motivation: Meet up once more with his childhood friend; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Baker

Voice: Speaks in third person

Attributes [hide]

Heward Vance, Male Human Expert 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)17 (+3) 8 (-1)11 (+0)
Skills Athletics +4, Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Trey Morton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear black pants and tee shirts. He sports a long white beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trey was born the youngest of three triplets. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants revenge against orcs; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Military, Family, Adventurer, Enemies. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Trey Morton, Male Human Bard 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 8 (-1)15 (+2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 9
Languages Common, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 sp.


Social Check DCs


Godfrey Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of lances on his belt, each one with a emerald on the hilt. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce amber eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Poor. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Godfrey Gresham, Male Human Adept 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 10000 sp.


Social Check DCs


Reynard Atherton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man has a large blue mantle and cape that has been intricately interwoven into his black robe. His hair, while still mostly white, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Reynard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Spy, who enjoyed hunting, Reynard was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic, Insane. Bonds: Nature, Job. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Reynard Atherton, Male Human Warlock 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 14 (+2)9 (-1)
Skills History +3, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 300 gp.


Social Check DCs


John Landon, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is braided into rings. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, John studied abroad. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Joker, Gifted. Flaws: Impulsive, Shy. Bonds: Family. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Landon, Male Human Aristocrat 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +5

Possessions: 700 gp. Malachite (15 gp).


Social Check DCs

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