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Advanced [show]


Clerebold Snape, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. In his 16th year, his parents were killed by a drow raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and revenge

Ideals: Logical. Flaws: Insane. Bonds: Religious, Enemies. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Clerebold Snape, Male Human Aristocrat 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 6 (-2)15 (+2)
Skills Medicine +1, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Silver pearl (140 gp). Eye agate (5 gp). Jade (140 gp). Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a grey small hat and grey clothes, and he perpetually has his longbow ready. His brown hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Retire the richest man in the north; and wants to open a new tavern

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Job, Religious, Mentor. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Charles Hallewell, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)7 (-2) 10 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Solomon Snape, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His blonde hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Butcher father left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a butcher again

Ideals: Justice. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Solomon Snape, Male Human Paladin 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 71 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Perception +6, Performance +6
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Drogo Charlton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He sports a long red beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He feeds upon the attention of others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and marry his brother to traveling adventurers

Flaws: Mundane. Bonds: Attractive, Military, Nature, Family. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Drogo Charlton, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 300 gp. Fire opal (1000 gp). Pink pearl (110 gp). Carnelian (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is thinning but still full. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has always had a great fascination with Human culture. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better kind of golem.

Motivation: He has passion for adventuring and risk.

Flaws: Addict, Racist, Antagonistic. Bonds: Adventurer, Religious. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

John Marleigh, Male Human Ranger 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 8 (-1)17 (+3)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Aquamarine (200 gp). Red-brown spinel (110 gp).


Social Check DCs

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