Charles Darlington, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: Gifted from a young age, Charles studied abroad. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Adventurer, Rich. Occupation: Architect
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Chain shirt. 1 Chain shirt. 1 Full Plate. 1 Half-Plate.
John Huxley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He is obsessed with his god.
History: John was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has achieved small success as a Stableman.
Motivation: Expand his business.
Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Stableman
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Freshwater pearl (6 gp). Tiger eye turquoise (6 gp). Aquamarine (400 gp).
Bertram Tenley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he sports white clothing, slightly heavier than average wear. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He acts crazy and hedonistic. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Gifted, Philantrophist, Impeccable. Flaws: Hedonist. Bonds: Rich. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
Anselm Sutherland, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting green shirt and pants, and is pretty ugly. His black hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.
Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted martial powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Miles Alston, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he sports white clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He has hazel eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Locksmith business at a young age. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Locksmith.
Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Family. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 300 gp. Moonstone (80 gp). Red garnet (50 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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