Simon Trollope, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Guard. His auburn hair is kept up in a ponytail inside a feathered hat. He has blue eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Guard in town.
History: When he was but 3 years old his parents immigrated from the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Sabotage a competitor.
Flaws: Mundane. Bonds: Job, Immigrant, Family. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Reynard Graham, Male Human [Permalink]
Personal [hide]
Description: A 5'2" eastern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Justice, Optimist. Flaws: Emotional. Bonds: Rich, Adventurer. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Anthony Emsworth, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his left hand. He has dyed his greying silver hair a little too much giving a sharp silver color. He has hazel eyes.
Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wishes to resurrect an old love; and he feels threatened by others
Flaws: Ugly, Shy, Fearful. Bonds: Poor, In love, Slave. Occupation: Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp.
Theodoric Kitchur, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man is well dressed, constantly wearing a white suit, pastel shirt, and blue tie. He has shaved his head bald. He has a dull look in his violet eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of southern immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Shy, Fearful. Bonds: Nature, Immigrant, In love. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 91 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Alex Harlow, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears a lot of dark rich colors, with gold accents. His left hand appears badly burned and disfigured. His blonde hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.
History: Born in the south to a Fortune-teller, Alex learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He inherited the family business which he has now maintained for 8 years.
Motivation: To be a Marshal again; and wants to open a new tavern
Ideals: Professionalism. Flaws: Insane. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
