Patrick Marlowe, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries a battered longsword and tarnished shortbow as well. He wears his silver hair up. His eyes are likewise hazel.
Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: He doesn't get along with people that don't share his tastes; and to find somewhere to settle down
Ideals: Fighting, Philantrophist, Impeccable. Flaws: Mundane. Bonds: Nature. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.
Charles Clare, Male Human [Permalink]
Personal [hide]
Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His hair is greying and his face has many wrinkles. His fierce brown eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he feels threatened by others
Ideals: Philantrophist. Flaws: Selfish. Bonds: Religious, Mentor. Occupation: Miller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 700 gp. Azurite (8 gp). Eye agate (8 gp).
Clerebold Quinton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a fancy tan suit. His black hair, when down, is lengthy. His gray eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 10th year, his parents were killed by a dire rats raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Bonds: Attractive, Religious, Mentor, Enemies. Occupation: Weaver
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 cp. Aquamarine (1300 gp). Jasper (60 gp). Amethyst (70 gp).
Lance Bentley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy.
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: 700 gp. Red garnet (110 gp). White pearl (110 gp). Obsidian (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Woods, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length golden hair. This green eyed westerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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