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NPC Generator

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Advanced [show]


Wymar Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown cloak and cross-gartered black stockings. His hair is black and curly. He has several tiny aquamarine earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Rich, Military. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Wymar Cotton, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Acrobatics +7, Medicine +6
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +6

Possessions: 500 gp.


Social Check DCs


Randal Ansley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a dull look in his green eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Layabout for hire.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Disease, Insane. Bonds: Job, Nature. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Randal Ansley, Male Human Druid 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 16 (+3)18 (+4)
Skills Athletics +5, Insight +6
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 300 gp.


Social Check DCs


Peter Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, black cloak, and sports empty pouches on his belt. He wears his silver hair down. His face is scarred and worn.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Peter Warwick, Male Human Ranger 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Hematite (7 gp).


Social Check DCs


Aldous Tickle, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is slicked back into a classic pompadour. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the east. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Nothing but the best is good enough for him; and wants to raise his children well

Ideals: Pacifist, Impeccable. Bonds: Rich, Job, Nature, Family. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Aldous Tickle, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Gunter Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is short and brown. He is very pretty but has cold, dead eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane, Insane. Bonds: Attractive, Rich. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Spalding, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)10 (+0) 9 (-1)8 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Golden yellow topaz (800 gp). Blue quartz (11 gp).


Social Check DCs

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