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NPC Generator

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Advanced [show]


Everard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear pastel pants and tee shirts. His whole body is exceptionally muscular. He has styled his auburn hair well, parting it to the left. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Staurheim, Male Human Cleric 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. Banded agate (15 gp). Star rose quartz (70 gp).


Social Check DCs


Hugh Kent, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His hair is golden, silky, and of moderate length. His violet eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Mason, Hugh learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Mason. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Slave, Attractive, Job. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Hugh Kent, Male Human Wizard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Norman Barton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a violet cloak and cross-gartered brown stockings. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the north, but his parents moved at a very young age to the south. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Attractive, Rich. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Norman Barton, Male Human Expert 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Randal Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, brown cloak. He wears his golden hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Wallace, Male Human Barbarian 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Drogo Easton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Immigrant. Occupation: Navigator

Voice: American accent

Attributes [hide]

Drogo Easton, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)12 (+1) 15 (+2)16 (+3)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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