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NPC Generator

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Advanced [show]


Hunter Clapham, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a penchant for wearing a ring with an oversized ruby on his right hand. He wears his white hair down. His amber eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now mingles about in high society.

Motivation: He is greedy; and wants to raise his children well

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Immigrant, Family. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Hunter Clapham, Male Human Paladin 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Obsidian (7 gp). Pink pearl (150 gp). Tourmaline (150 gp). 1 Minor magic item.


Social Check DCs


Dustin Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His skin is fair and his fingers are delicate and long. He has a long auburn beard with little hanging trinkets. He is baby faced.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.

History: Dustin lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the north was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To settle down with his crush; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Attractive, Enemies, Family, Immigrant, Has a crush. Occupation: Miller

Voice: Rolls R's

Attributes [hide]

Dustin Marleigh, Male Human Expert 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)13 (+1) 8 (-1)12 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Silver pearl (40 gp).


Social Check DCs


Don Stanton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is greying and his face has many wrinkles. His eyes are blue and he is always smoking a pipe.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Don studied abroad. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He was granted divine powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Guardian, Enemies. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Don Stanton, Male Human Commoner 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 5000 sp. Aquamarine (1300 gp). Sardonyx (60 gp). Red-brown spinel (160 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Langley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He is an epitome of beauty. He has a brown handlebar mustache and slicked back brown hair. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses divination through singing.

History: He was born the only child of a wealthy merchant. Shane was born on a far northern forest where he grew up under the tutelage of his father, an expert Interpreter. He was granted necromantic powers by his dying brother.

Motivation: He wants revenge against drow; and a deep hatred of drow

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Enemies, Immigrant. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Langley, Male Human Warlock 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Locksmith. His chestnut hair is unkempt and raggedy. This violet eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the north. He was an apprentice working in his mother's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Wymar Weld, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)16 (+3) 18 (+4)16 (+3)
Skills Animal Handling +7, Deception +6
Senses Passive Perception 14
Languages Common, Elven, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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