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Advanced [show]


Gerald Wade, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is physically well-built. His silver hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west to a Fortune-teller, Gerald learned a great deal about his father's area of expertise. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Has a crush, Job, Adventurer. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Gerald Wade, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Aldous Altham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean tan cloak covering his clean studded leather. His brown hair and beard is wavy and long. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Sailor; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Has a crush, Adventurer. Occupation: Weaver

Voice: Shortens vowels

Attributes [hide]

Aldous Altham, Male Human Barbarian 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 61 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: 700 gp. Lapis lazuli (10 gp). Golden yellow topaz (700 gp). Chrysoprase (50 gp). Alexandrite (700 gp). 1 Minor magic item.


Social Check DCs


Diggory Hale, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His blonde hair is thinning but still full. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. His family was turned out during the war. He and his family wandered east to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Ugly, Disease, PTSD. Bonds: Adventurer. Occupation: Beggar

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Hale, Male Human Cleric 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp. Blue quartz (11 gp). Banded agate (11 gp).


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. He wears a feathered hat to cover his moderate length blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his mother was called into army service. In his 14th year, his parents were killed by a goblins raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of goblins

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Enemies. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Don Kenley, Male Human Barbarian 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5

Possessions: 600 gp. Old masterpiece painting (1000 gp). Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Kelsey, Male Human [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he wears a simple yellow robe with blue stripes complete with hood. He has moderate length brown hair. His blue eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Disciplined, Entrepeneur, Logical. Bonds: In love, Poor. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Randal Kelsey, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 18 (+4)13 (+1)
Skills Insight +6, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs

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