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NPC Generator

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Advanced [show]


Drogo Van Es, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His red hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. Drogo was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Fisher. He left for the east, certain he would find work there.

Motivation: A deep hatred of orcs; and he has money and likes to spend it

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Drogo Van Es, Male Human Monk 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 11 (+0)16 (+3)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is braided into rings. His violet eyes peer out from beneath his top black hat.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Flaws: Selfish, Secretive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Gentry, Male Human Expert 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses in red turtlenecks beneath a grey coat with black slacks. With bright auburn hair and a scraggly beard. His fierce hazel eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Marshal business.

History: When he was but 5 years old his parents immigrated from the west. He worked as a nervous Marshal and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Persistence. Bonds: Attractive, Immigrant, Job. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Theodoric Alby, Male Human Commoner 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 7 (-2)12 (+1)
Skills Sleight of Hand +3, Survival +0
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a grey cloak and cross-gartered blue stockings. His left leg appears badly burned and disfigured. His red hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses divination through singing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against illithids

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Religious. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Everard Quinton, Male Human Sorcerer 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 500 gp.


Social Check DCs


Theobald Merton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. His head has been shaved. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he feels threatened by others

Ideals: Optimist, Artistic, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theobald Merton, Male Human Druid 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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