Trym Spalding, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He has a moderate pudge and is not very fit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: He got into the Armorer business at a young age. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He is unsatisfied with his job; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Armorer
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 18000 cp. 1 Crowbar. 1 Bullseye lantern. 1 Superior lock.
Chad Alby, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Rich, Slave. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Blue quartz (12 gp). Rhodochrosite (12 gp). Hematite (12 gp).
Dustin Gracey, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely yellow suit with red socks and a vest with buckled shoes. His red hair is still thick. He has several tiny amber earrings on each ear.
Personality: Eccentric and domineering, Dustin will drive conversation. He is harsh and unforgiving.
History: He was born in a small desert village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Adelard Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He tends to wear a pastel poncho over his likewise colored trousers and shirt. With bright red hair and a scraggly beard. His brown eyes peer out from beneath his small pastel hat.
Personality: He snorts whenever he laughs or is feeling confident. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Flaws: Addict. Bonds: Attractive, Immigrant, Family. Occupation: Mayor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather.
Trym Barney, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses like a well dressed Locksmith does. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy silver hair. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Spice Merchant profession.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Nothing but the best is good enough for him; and to reunite with his old friends
Ideals: Impeccable. Flaws: Sensitive. Bonds: Job, Poor, Adventurer. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
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