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NPC Generator

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Advanced [show]


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: He likes to wear red tank tops with pastel pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears a wide-brimmed hat to hide his balding. He has a dull look in his violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of eastern immigrants he idolized his father. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: Human compassion; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Immigrant, Enemies. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Gerard Rodney, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Guy Ramsay, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His brown hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small forest village. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Passionate, Philantrophist. Bonds: Attractive, Nature, Religious. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Guy Ramsay, Male Human Aristocrat 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp. 1 Superior lock. 1 Silver holy symbol.


Social Check DCs


Anthony Blakely, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his red hair down. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Anthony Blakely, Male Human Rogue 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)11 (+0) 15 (+2)16 (+3)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1300 gp. Large well-done wool tapestry (400 gp).


Social Check DCs


Nicholas Myerscough, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his red hair up. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.

History: Sold as a small child to a necromancer, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has worked as a Roofer like his mother before him.

Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg

Ideals: Joker, Persistence. Bonds: Mentor, Job, Family. Occupation: Roofer

Voice: Hard of hearing, loud

Attributes [hide]

Nicholas Myerscough, Male Human Wizard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)10 (+0) 14 (+2)16 (+3)
Skills Arcana +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp.


Social Check DCs


Gunter Dryden, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Cynical, Shy, Fearful. Bonds: Nature. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Gunter Dryden, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)7 (-2) 11 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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