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NPC Generator

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Advanced [show]


Peter Davenport, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He has red hair. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of western immigrants he idolized his father. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Shy. Bonds: Immigrant, Adventurer, Slave. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Peter Davenport, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 7 (-2)9 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1500 sp.


Social Check DCs


Bernard Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His hair is black and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Guard in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is wracked by social anxiety; and to end his boredom

Flaws: Racist, Mundane, Secretive, Fearful. Bonds: Attractive, Job. Occupation: Guard

Voice: Hollow voice

Attributes [hide]

Bernard Cromwell, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


Justin Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde, silky, and of moderate length. His eyes are a pleasant amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.

History: He is a Doppelganger in disguise. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Adventurer, Nature. Occupation: Slave Trader

Voice: Sore throat, cough

Attributes [hide]

Justin Wade, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)11 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His golden hair is unkempt and raggedy. This gray eyed easterner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and to protect his home

Ideals: Entrepeneur. Flaws: Ugly, Disease, Secretive. Bonds: Poor. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Solomon Graeme, Male Human Barbarian 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 57 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 11 (+0)8 (-1)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 700 gp. A life-sized copper and silver statuette of a cockatrice. (30 gp). Sapphire pendant on gold chain (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Arnold Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a lance on his belt. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Arnold studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Priest again; and expand his business

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Job. Occupation: Junk Dealer

Voice: Nasally tone

Attributes [hide]

Arnold Darby, Male Human Expert 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)13 (+1) 13 (+1)6 (-2)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs

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