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NPC Generator

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Advanced [show]


Kyle Bristol, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear pastel tank tops with grey pants. He is tall, broad shouldered and powerfully built. His deerstalker hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Kyle was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 15 years.

Motivation: Regain custody of his daughter.

Ideals: Artistic. Flaws: Ugly. Bonds: Family, Adventurer, Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kyle Bristol, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 12 (+1)8 (-1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Adam Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His red hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast desert. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Adam began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the south

Ideals: Passionate, Entrepeneur. Bonds: Enemies, Nature, Job. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Adam Sydney, Male Human Bard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)17 (+3) 16 (+3)14 (+2)
Skills Investigation +6
Senses Passive Perception 13
Languages Common, Druidic, Giant, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp. Obsidian (7 gp).


Social Check DCs


Gerald Langdon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. His red hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Justice. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Gerald Langdon, Male Human Rogue 6
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 18 (+4)14 (+2)
Skills Arcana +3, Medicine +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats, and carries whips. His hair is long and black with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the east, but his parents moved at a very young age to the south. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Justice. Bonds: Attractive, Immigrant, Poor. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Theobald Hamilton, Male Human Fighter 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 14 (+2)7 (-2)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, but even with his fine clothing he looks run-down. He keeps his long white hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a necromancer, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic. Flaws: Addict, Shy. Bonds: Mentor, Job. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Graeme, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs

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