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NPC Generator

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Advanced [show]


Reynard Byron, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his black robe and has his nunchaku always slung over his shoulder. He has a long brown beard with little hanging trinkets. His face is scarred and worn.

Personality: He is irascible and easily irritated. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Reynard Byron, Male Human Paladin 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp.


Social Check DCs


Simon Lindsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Simon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Simon was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Flaws: Antagonistic. Bonds: Military, Poor, Adventurer. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Simon Lindsey, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 9 (-1)17 (+3)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Guy Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and a deep hatred of gnolls

Flaws: Hedonist, Antagonistic. Bonds: Adventurer, Family, Enemies. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Guy Marlowe, Male Human Warlock 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)10 (+0) 10 (+0)9 (-1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Bertram Harley, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He carries with him a set of maces on his belt, each one with a emerald on the hilt. His white hair is singed and shortened. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Bertram's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Bertram Harley, Male Human Monk 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: Alexandrite (1400 gp). Blue quartz (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Heward Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a grey armored body suit, with a simple green line shooting up and back down. His red hair, when down, is lengthy. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Heward Harlan, Male Human Warlock 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Smokesticks. 3 Antitoxin. 1 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs

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