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Advanced [show]


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He wears a colorful flower in his chestnut hair. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with music.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He left for the north, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Joker, Artistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Merton, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 10 pp.


Social Check DCs


Miles Branson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. He has a long silver beard with little hanging trinkets. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Miles studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He was granted arcane powers by his dying brother.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Miles Branson, Male Human Warlock 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Persuasion +2, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: Embroidered silk and velvet mantle with numerous moonstones (1500 gp). A delicate brass dragon egg (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Pickering, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean green cloak covering his clean studded leather. His hair is long and chestnut with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. John was born on a far southern forest where he grew up under the tutelage of his father, an expert Adventurer. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic. Flaws: Lazy. Bonds: Attractive, Military, Immigrant. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

John Pickering, Male Human Monk 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills History +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Wymar Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his brown robe and has his longbow always slung over his shoulder. His auburn hair is heavily combed to the left. He has gleaming, smiling hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in a small desert village. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Professionalism. Bonds: Attractive, Nature, Family. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Wymar Thorpe, Male Human Warrior 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 3000 cp. Amethyst (140 gp). Amber (140 gp). Jasper (30 gp). 3 Smokesticks.


Social Check DCs


Hugh Browning, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear green tank tops with brown pants. His head has been shaved. His hazel eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Ugly, Hedonist, Disease. Bonds: Slave. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Hugh Browning, Male Human Paladin 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)13 (+1) 18 (+4)16 (+3)
Skills Insight +6, Nature +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 28000 cp. Violet garnet (500 gp). Malachite (15 gp). 1 Minor magic item.


Social Check DCs

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