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Advanced [show]


Ralf Snape, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white hair and beard is wavy and long. He has gray eyes and a brown hat with a blue feather.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane, Racist, Disease. Bonds: Poor. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Ralf Snape, Male Human Monk 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 17 (+3)4 (-3)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: Rose (60 gp). Red spinel (70 gp). 1 Minor magic item.


Social Check DCs


Manfred Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting clothing which further accentuates his frame. With a patchy red beard and wild red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and he's repulsed by the pc

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Family. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Manfred Dudley, Male Human Wizard 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Athletics +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443210

Possessions: 300 gp. Blue sapphire (900 gp). Chrysoberyl (150 gp). Brown-green garnet (150 gp).


Social Check DCs


Arnold Windsor, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair, when down, is lengthy. This green eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a slaver, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Joker. Bonds: Attractive, Rich, Mentor, Family. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Arnold Windsor, Male Human Aristocrat 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 12 (+1)18 (+4)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6

Possessions: Just what you see.


Social Check DCs


Peter Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a long, grey, dusty cloak. He wears his white hair up. His hazel unseeing eyes seem to look past you.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Disease, Secretive, Antagonistic. Bonds: Religious, Job. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Peter Chatham, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)13 (+1) 11 (+0)4 (-3)
Skills History +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. Sardonyx (30 gp). Rhodochrosite (9 gp). Fiery yellow corundum (400 gp). Red-brown spinel (130 gp).


Social Check DCs


Manfred Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His auburn hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Detective, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Disciplined, Extrovert. Bonds: Poor, Adventurer, Has a crush. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Manfred Westcott, Male Human Barbarian 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills History +3, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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