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Advanced [show]


Randal Bradley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male dresses like a well dressed Locksmith does. He is tall, broad shouldered and powerfully built. He has a black handlebar mustache and slicked back black hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not trust anyone and sleeps with one eye open.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Carpenter again; and many goblins want him driven away

Flaws: Antagonistic, Insomniac. Bonds: Job, Religious, Enemies. Occupation: Locksmith

Voice: Russian accent

Attributes [hide]

Randal Bradley, Male Human Adept 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)17 (+3) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 2000 sp.


Social Check DCs


Everard Graham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has a small bristly mustache and wavy red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.

History: Everard was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Fighting. Flaws: Selfish. Bonds: Attractive. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Everard Graham, Male Human Druid 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Athletics +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. Chrysoberyl (110 gp). 1 Masterwork Thieves’ tools. 1 Small steel mirror. 1 Healer’s kit.


Social Check DCs


Kyle Shelly, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in blue turtlenecks beneath a tan coat with black slacks. His golden hair is knotted and matted. He has a tattooed face.

Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He struck the Laborer job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy. Bonds: Job, Adventurer, Family. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Kyle Shelly, Male Human Fighter 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)15 (+2) 6 (-2)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Aquan, Goblin
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Hubert Stanley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His hair is cut close to his head. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Hedonist, Disease. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Hubert Stanley, Male Human Warrior 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 29 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)14 (+2) 13 (+1)14 (+2)
Skills Performance +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His hair is cut close to his head. His eyes are hazel and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his mother was called into army service. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: Wants to open a new tavern; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Fearful. Bonds: Attractive, Military, Adventurer, Job. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Charles Brandon, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 24000 sp.


Social Check DCs

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