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Advanced [show]


Frederick Benson, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and pastel robe with the hood down. He carries with him a set of clubs on his belt, each one with a jet on the hilt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist, Logical. Bonds: Military, Mentor. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Frederick Benson, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Drogo Anderton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His blue eyes peer out from beneath his feathered brown hat.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: Drogo was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.

Motivation: Wants to raise his children well; and he uses money and sex appeal to get what he needs

Ideals: Justice. Flaws: Insane. Bonds: Rich, Attractive, Family. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Anderton, Male Human Adept 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 13000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Beitz, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long black hair is drawn into a two foot long braid. He has blue eyes and a green hat with a violet feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a small toy that he constantly fidgets with.

History: He was born in a small island village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Antagonistic, Addict. Bonds: Adventurer, Nature, Attractive. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Hugh Beitz, Male Human Aristocrat 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Medicine +5, Stealth +7
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


William Leighton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He sports a flattop hair cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. When William reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: An old rival family wants him found; and meet up once more with his childhood friend

Ideals: Philantrophist. Bonds: Religious, Adventurer, Military, Family. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

William Leighton, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Geoffrey Easton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.

History: Geoffrey was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many giants want him driven away

Ideals: Fighting, Athletic. Flaws: Shy, Selfish. Bonds: Attractive. Occupation: Barber

Voice: Boston accent

Attributes [hide]

Geoffrey Easton, Male Human Sorcerer 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: Just what you see.


Social Check DCs

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