Hubert Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He likes to wear yellow tank tops with red pants. He has chestnut hair. This brown eyed southerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Hubert was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To prove his worth to the world; and he would like to get married and retire
Ideals: Disciplined, Entrepeneur. Flaws: Secretive, Impulsive. Bonds: Attractive. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 pp.
Nicholas Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His hair is chestnut and curly. His eyes are gray and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Marshal, and he later adopted a second daughter.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Rich. Occupation: Marshal
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: Large well-done wool tapestry (400 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).
Ralf Trowbridge, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and white workpants. His shirt is pastel, and he wears a heavy white leather apron most of the time. He is bald on top and has large auburn tufts of hair around his ears. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the east. Ralf was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Blacksmith. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Auran, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Justin Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue costume with the symbols of his god on his torso. His red hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Adventurer, Immigrant, Job, Religious. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Elven, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 24000 cp. 1 Climber’s kit. 1 Masterwork manacles. 1 Masterwork Musical instrument. 1 Good lock.
Trey Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His tied-back hair is chestnut. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Trey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. In his 15th year, his parents were killed by a goblins raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.
Motivation: Wants to have a good time and be beloved; and revenge
Ideals: Impeccable, Pacifist, Optimist. Bonds: Family, Enemies. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. Freshwater pearl (8 gp).
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