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NPC Generator

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Advanced [show]


Theobald Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered dagger and tarnished lance as well. He has done his best to style his golden hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Mortician, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Religious, Poor. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Theobald Heiser, Male Human Commoner 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)14 (+2) 14 (+2)9 (-1)
Skills Insight +5, Investigation +5
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Charlton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is kept up in a ponytail inside a feathered hat. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Layabout father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Attractive, Slave. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Richard Charlton, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. Chalcedony (60 gp). Malachite (11 gp). Alexandrite (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Rutherford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his tan robe and has his ceremonial dagger always slung over his shoulder. His head has been shaved. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.

History: Sold as a small child to a wizard, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Godfrey Rutherford, Male Human Fighter 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 12 (+1)6 (-2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Diggory Clinton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a green shirt with thin pastel vertical stripes and grey pants. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He speaks before he thinks and is too direct. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the south, but his parents moved at a very young age to the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to human people

Flaws: Impulsive, Racist. Bonds: Attractive, Immigrant, Adventurer. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Clinton, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Wellington, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his feathered white hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Hunter's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he feels threatened by others

Flaws: Ugly, Shy, Fearful, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Hunter Wellington, Male Human Ranger 10
Medium (6'1") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Persuasion +7, Survival +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1300 gp. Chrysoberyl (90 gp). Star rose quartz (50 gp). Chalcedony (50 gp). Carnelian (50 gp). Jet (90 gp). Aquamarine (200 gp). Violet garnet (200 gp). Chalcedony (50 gp).


Social Check DCs

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