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Advanced [show]


Ralf Ryland, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Dyer does. His hair is long and white with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His blue eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: Sold as a small child to a necromancer, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has set out to sabotage the competition.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Shy. Bonds: Job, Mentor, Immigrant. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Ralf Ryland, Male Human Bard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 18 (+4)12 (+1)
Skills History +6, Religion +6
Senses Passive Perception 14
Languages Common, Draconic, Aquan, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 300 gp.


Social Check DCs


Ralf Fulton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has done his best to style his chestnut hair to look like a famous performer. His thin eyebrows rest above his beady green eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Optimist, Fighting. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Ralf Fulton, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 6 (-2)17 (+3)
Skills Insight +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. Tiger eye turquoise (7 gp). Jade (110 gp).


Social Check DCs


Gerard Reid, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, his parents were killed by a drow raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: He is terrified, and will act out of fear; and he wants revenge against drow

Flaws: Mundane, Addict, Antagonistic, Fearful. Bonds: Attractive, Enemies. Occupation: Locksmith

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Reid, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 900 gp.


Social Check DCs


Theobald Clapham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan tunic with black highlights, and long violet pants that bunch up around his shoes. With a patchy white beard and wild white hair. His eyes are blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He misses his home and complains about the freezing weather, even in summer.

History: Born in the west to a Miner, Theobald learned a great deal about his mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theobald's homeland. Theobald decided to take the middle way and become a bodyguard. He became a Miner soon after.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Clapham, Male Human Sorcerer 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)10 (+0) 10 (+0)15 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Gunter Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a robe, a symbol of strength around his neck, and a sickle on his belt. His red hair is cut jaggedly and amateurishly. His violet eyes dart from person to person.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable, Artistic. Flaws: Insomniac. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Gunter Winterbourne, Male Human Aristocrat 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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