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NPC Generator

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Advanced [show]


Lance Perry, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: A strong sense of loyalty to Human people.

Ideals: Joker. Flaws: Ugly, Mundane, Disease, Racist. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Lance Perry, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Azurite (16 gp). 1 Minor magic item.


Social Check DCs


John Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his red hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Expand his business; and he's attracted to the pc

Ideals: Athletic. Bonds: Job, Military, Mentor, Adventurer, Has a crush. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

John Kenley, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +3, Athletics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +6

Possessions: 2000 sp. Jade (60 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white costume with the symbols of luck on his torso. He keeps his long blonde hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: Lewis lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Flaws: Insomniac, Shy, Selfish. Bonds: Attractive, Family. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Lewis Oakley, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)4 (-3) 14 (+2)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Adam studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adam took refuge in the old dungeon and found the beat up axe and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down

Ideals: Logical, Gifted. Flaws: Mundane, Fearful. Bonds: Attractive, Nature. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Adam Wheatley, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Simple lock.


Social Check DCs


Balimaar Hayden, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has the majority of his body covered in plate. He is tall, broad shouldered and powerfully built. He has done his best to style his brown hair to look like a famous performer. He has several tiny amethyst earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and nothing but the best is good enough for him

Ideals: Justice. Flaws: Disease, Ugly. Bonds: Rich. Occupation: Miller

Voice: Scottish accent

Attributes [hide]

Balimaar Hayden, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)9 (-1) 8 (-1)9 (-1)
Skills Insight +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs

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