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NPC Generator

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Advanced [show]


Charles Lindsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a grey tunic with yellow highlights, and long red pants that bunch up around his shoes. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Terse. Bonds: Attractive, Slave, Poor, Immigrant, Adventurer. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Lindsey, Male Human Monk 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Hubert Hartford, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Bather uniform, he is not a threatening figure. His blonde hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Hubert is depressed about a lot of things. He tends to be a nihilist. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a island tribe. He worked as a nervous Bather and found it very stressful. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Flaws: Addict, Depressed, Shy. Bonds: Job, Nature. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Hubert Hartford, Male Human Monk 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Acrobatics +1, Animal Handling +3
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +3

Possessions: 10000 cp. Moonstone (70 gp). Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs


Godfrey Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Insane, Cynical, Fearful, Secretive. Bonds: Immigrant, Family. Occupation: Performer

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Rayden, Male Human Wizard 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)7 (-2) 11 (+0)6 (-2)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. Deep blue spinel (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


Shane Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black, dusty cloak. His hair is always cut to a buzz. This gray eyed easterner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Tanner.

Motivation: An old rival family wants him found; and expand his business

Ideals: Athletic, Philantrophist. Bonds: Attractive, Nature, Job, Family. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Shane Thorpe, Male Human Wizard 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Insight +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Wymar Deighton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Wymar has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting, Gifted. Flaws: Ugly, Shy, Disease. Occupation: Ruler

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Deighton, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)8 (-1) 17 (+3)15 (+2)
Skills Insight +5, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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