Gunter Charlton, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. His black hair is drawn into a tight pony tail with a clover scrunchie. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with his god.
History: The child of southern immigrants he idolized his father. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Bonds: Rich, Adventurer, Religious, Immigrant. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 19000 cp. 3 Alchemist’s fire. 3 Smokesticks. 4 Acid flasks.
Don Graham, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing a long, grey cloak. His blonde hair is cut short with large spiked bangs in the front. His amber eyes are passionate and lively.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: He was born in the west. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He'd like to take his coworkers down a peg; and he is greedy
Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Rich, Job. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 200 gp.
Rolf Astley, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. His eyes are hazel and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Laborer they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp.
Lance Barney, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is thinning but still full. His eyes are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.
History: Lance was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of his sister; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Bonds: Religious, Job, Adventurer, Family. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 29000 sp.
Clerebold Lancaster, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful necromancer made him what he is. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He feels kind of lost in life; and to reunite with his old friends
Ideals: Optimist. Flaws: Racist, Depressed. Bonds: Mentor, Adventurer. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 13000 cp.
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