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NPC Generator

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Advanced [show]


Dustin Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. With bright black hair and a scraggly beard. He has a dull look in his gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 4 years.

Motivation: Revenge; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Enemies, Adventurer, Job. Occupation: Stableman

Voice: Squeaky

Attributes [hide]

Dustin Myerscough, Male Human Ranger 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 gp.


Social Check DCs


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His blonde hair is thinning but still full. His green eyes lackadaisically let the world flow into them.

Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Rich, Family. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Marlee, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Thomas Barclay, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man is dressed in a clean green cloak covering his clean studded leather. His chestnut hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Impulsive, Disease. Bonds: Military. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Thomas Barclay, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)8 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 11000 sp. Red garnet (80 gp).


Social Check DCs


Alex Hale, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large tan jacket. He wears his white hair up in a very large beehive style do. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He takes great joy in being the best Mayor in town.

History: Alex was born with his father's beautiful face. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Debt. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Alex Hale, Male Human Ranger 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)13 (+1) 11 (+0)8 (-1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp.


Social Check DCs


Solomon Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a blue armored body suit, with a simple brown line shooting up and back down. His long chestnut hair is drawn into a two foot long braid. His thin eyebrows rest above his beady amber eyes.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Solomon hails from a village terrorized by brigands. He helped his mother out around the business and became quite the natural. He became a Animal Trainer soon after.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and to be a carter again

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Animal Trainer

Voice: Gruff and masculine

Attributes [hide]

Solomon Mitchell, Male Human Expert 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp.


Social Check DCs

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