Drogo Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is drawn into a tight pony tail with a skull scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of northern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. Since then, he has sought to make the best of life.
Motivation: Nothing but the best is good enough for him.
Ideals: Optimist, Impeccable. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 5000 cp. 1 Masterwork Heavy steel shield. 1 Banded mail.
Gerald Walpole, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of the sun god on his torso. He has a moderate pudge and is not very fit. He wears his chestnut hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Energy wise he seems alert and responsive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Hunter Reed, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He usually wears his blue robe and has his flail always slung over his shoulder, marred by beers. His chestnut hair is matted, messy, and big. His eyes are blue and beady.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Map Maker mother left him crippled. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Ugly, Secretive, Disease. Bonds: Immigrant, Rich. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. Brass mug with jade inlays (400 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Everburning torch.
Geoffrey Stansfield, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is an epitome of beauty. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Geoffrey has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home; and to get a good night's sleep
Ideals: Logical. Flaws: Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 6000 cp. 1 Minor magic item.
Thomas Kitchur, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black costume with the symbols of strength on his torso. His moppish black hair is in a traditional bowl cut. His eyes are green and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and to share knowledge with the world
Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 7 (-2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!
