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NPC Generator

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Advanced [show]


Rolf Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He tends to wear a tan poncho over his likewise colored trousers and shirt. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes are hazel and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of drow once and for all.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Rolf has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by drow. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He wants revenge against drow.

Ideals: Professionalism. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Rolf Eastaughffe, Male Human Aristocrat 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +5
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Tiger eye turquoise (8 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Henry Sherwood, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of magic around his neck, and a bastard sword on his belt. He keeps his golden hair in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his father was called into army service. In his youth he was a Bowyer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Carter

Voice: Squeaky

Attributes [hide]

Henry Sherwood, Male Human Paladin 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 9 (-1)17 (+3)
Skills Nature +5, Persuasion +6
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Zircon (60 gp). 1 Minor magic item.


Social Check DCs


Gilbert Compton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His tied-back hair is red. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Ruler and found it very stressful. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Athletic, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Gilbert Compton, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)8 (-1) 12 (+1)14 (+2)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 cp. A roughly beaten golden orb (110 gp). An abacus with copper, silver and gold markers (110 gp). 1 Minor magic item.


Social Check DCs


Godfrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He wears a wide-brimmed hat to cover his moderate length white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: Calm and collected, he is a well trained Fisher. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich northern family. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Fisher.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich, Debt. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Godfrey Berkeley, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Heward Brent, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a feathered hat to cover his moderate length brown hair. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Athletic, Joker, Logical. Bonds: Adventurer. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Heward Brent, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 18 (+4)13 (+1) 8 (-1)14 (+2)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp. White pearl (80 gp).


Social Check DCs

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