Conrad Garfield, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a perfectly clean shirt and pair of pants. His chestnut hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is witty, but his monotone delivery comes off as unnerving He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's attracted to the pc
Ideals: Joker, Opinionated. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Alexandre York, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). He wears his chestnut hair up in a very large beehive style do. His eyes are likewise violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Alexandre would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small island village. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Mundane. Bonds: Military, Nature, Family. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
Patrick Kimberley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Cocky and sure of himself, he believes he is the best Banker born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: Doesn't want to be a Banker and was forced into it by his family; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Poor, Job, Family, Nature. Occupation: Banker
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 14000 sp. Aquamarine (1100 gp). Golden pearl (150 gp). Citrine (40 gp). Golden yellow topaz (1100 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Middleton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He wears a small hat to cover his moderate length red hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Drogo was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Guard
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Terran, Ignan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). An abacus with copper, silver and gold markers (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.
Godfrey Rodney, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. He has several tiny amber earrings on each ear.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
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