Odo Van Es, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Odo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world.
Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Military. Occupation: Servant
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Don Denholm, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light green in addition to tight pants. With bright black hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: This man loves dancing and to teach people dancing more than just about anything. He believes the world needs to unite to get rid of giants once and for all.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and money/treasure
Ideals: Athletic, Artistic. Bonds: Enemies, Rich, Adventurer. Occupation: Apothecary
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 17 (+3) | 18 (+4) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Auran, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Anselm Stanton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a golden handlebar mustache and slicked back golden hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a Ploughman, his mother struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Greedy, PTSD. Bonds: Family, Poor. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 gp. 1 Masterwork manacles.
Frederick Rutland, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. He has moderate length red hair. His brown unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.
History: The child of a Animal Trainer, who enjoyed hunting, Frederick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the large cave and found the beat up trident and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Flaws: Disease, Hedonist. Bonds: Attractive, Military, Nature. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Carnelian (30 gp). White pearl (80 gp). Red-brown spinel (80 gp). Bloodstone (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Solomon Ridley, Male Human [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. With bright brown hair and a scraggly beard. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal dancing training, and achieved minor success. After a long history of fighting, Solomon and his spouse have recently divorced.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends
Ideals: Artistic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 43 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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