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NPC Generator

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Advanced [show]


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his golden hair up. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: Gifted from a young age, Anselm studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Anselm Marston, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 9000 cp. 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Lewis Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears bulky green painted plate armor. Beneath his clothing is a huge mess of scar tissue. His auburn hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Apothecary but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. He was taken from his home at a very young age. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Pacifist. Flaws: Sensitive. Bonds: Slave, Attractive, Adventurer. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Lewis Chatham, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)17 (+3) 14 (+2)8 (-1)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. Brown-green garnet (130 gp).


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue collared shirt and red pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His golden hair is long and unkept. His gray eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: Born to a Slave Trader, his father struggled to pay the bills. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Raspy

Attributes [hide]

John Stansfield, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 18000 cp. Chrysoberyl (130 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Diggory Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports brown clothing, slightly heavier than average wear. His golden hair is heavily combed to the left. His hazel eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Bather has made it difficult for him to sleep.

Motivation: Sabotage a competitor; and wants a kiss

Ideals: Gifted. Flaws: Terse, Insomniac. Bonds: Job, Has a crush. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Diggory Gladstone, Male Human Fighter 9
Medium (5'11") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: Aquamarine (1300 gp). Aquamarine (1300 gp). Peridot (50 gp).


Social Check DCs


Alexandre Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He wears his white hair up. His ears are large.

Personality: He will rave to anyone who will listen. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Flaws: Ugly, Insane. Bonds: Rich, Adventurer, Family. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Alexandre Jacobs, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1600 sp.


Social Check DCs

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