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NPC Generator

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Advanced [show]


Jocelyn Wheatley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His blue eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He was granted necromantic powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Bonds: Attractive, Religious, Slave. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Jocelyn Wheatley, Male Human Rogue 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 9 (-1)15 (+2)
Skills Persuasion +4
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a yellow collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. His hair is always cut to a buzz. He has gray eyes.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against brigands.

Flaws: Ugly, Depressed. Bonds: Slave, Military, Enemies. Occupation: Carter

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Livingstone, Male Human Commoner 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver pearl (110 gp). Obsidian (13 gp). Blue quartz (13 gp).


Social Check DCs


Don Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a large white jacket. His golden hair, when down, is lengthy. His violet eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Miner, Don learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He now owns his own business.

Motivation: A deep hatred of illithids; and further expansion of business

Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Job, Nature, Enemies. Occupation: Miner

Voice: Raspy

Attributes [hide]

Don Radcliffe, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Investigation +5, Performance +2
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Rolf Snape, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long black hair kept up in a rat tail. This violet eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Rolf was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Shy, Impulsive, Secretive. Bonds: Job, Adventurer. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Rolf Snape, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 11000 cp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Miles Graeme, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His skin is also unnaturally pale. His black hair is lengthy and is close to two feet long. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Sellsword like his mother before him.

Motivation: Sabotage a competitor; and balancing his hectic life and new sellsword responsibilities is difficult

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sellsword

Voice: Sounds elderly

Attributes [hide]

Miles Graeme, Male Human Bard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)15 (+2) 6 (-2)13 (+1)
Skills Arcana +4, Perception +0
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 13000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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