Jocelyn Axton, Male Human [Permalink]
Personal [hide]
Description: This man wears brown leather gloves, a brown jacket, and tight pants. He is muscular with a powerful set of arms. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Jocelyn hails from a village terrorized by gnolls. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.
Motivation: Revenge; and to reunite with his old friends
Ideals: Joker, Philantrophist. Bonds: Attractive, Enemies, Adventurer. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 7
Hit Points 19 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 8 (-1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +0 / 2d10-3, Grapple +1
Possessions: 800 gp. Eye agate (10 gp). White opal (1200 gp). Malachite (10 gp).
Kyle Hayley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His auburn hair is unkempt and raggedy. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south; and he has a crush on the local doctor
Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Secretive. Bonds: Poor. Occupation: Mortician
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp).
John Woods, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). He has dyed his greying black hair a little too much giving a sharp black color. This amber eyed southerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the old dungeon and found the beat up spear and armor he uses now. He now owns his own business.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Poor, Job, Immigrant, Nature. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 6 (-2) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. An abacus with copper, silver and gold markers (160 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears white cloth garments or leather armor. His brown hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Shepherd, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Body Guard
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 2 Acid flasks. 2 Thunderstones.
Odo Kirby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. He has several tiny amethyst earrings on each ear.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Flaws: Ugly, Racist, Impulsive. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 36000 sp.
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