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NPC Generator

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Advanced [show]


Reynard Atterton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in black turtlenecks beneath a brown coat with green slacks. He has done his best to style his black hair to look like a famous performer. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. He uses divination through singing.

History: Reynard was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and he feels kind of lost in life

Ideals: Gifted, Persistence. Flaws: Racist, Depressed. Bonds: Poor. Occupation: Banker

Voice: German accent

Attributes [hide]

Reynard Atterton, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Arnold Alston, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. He has hazel eyes and a brown hat with a violet feather.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Arnold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Military. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Alston, Male Human Barbarian 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 3000 sp. Jade (90 gp).


Social Check DCs


Kyle Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. He has several tiny amber earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Flaws: Secretive, Ugly. Bonds: Slave, Rich, Family. Occupation: Guard

Voice: Whispers

Attributes [hide]

Kyle Willoughby, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)7 (-2) 14 (+2)9 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Raymond Huxley, Male Human [Permalink]

Personal [hide]

Description: This man wears just a tan suit, and sports empty pouches on his belt. His long black hair is drawn into a two foot long braid. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Raymond is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Slave, Immigrant. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Raymond Huxley, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)16 (+3) 12 (+1)11 (+0)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Auran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Sardonyx (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Richard Copeland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears skinny pants and wears a pastel and blue robe with the hood down. His auburn hair is lengthy and is close to two feet long. His gray eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and money/treasure

Ideals: Philantrophist, Athletic. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Bowyer

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Copeland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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