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Advanced [show]


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Disciplined, Entrepeneur. Bonds: Adventurer, Poor, Religious. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Drogo Eastoft, Male Human Ranger 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)15 (+2) 8 (-1)9 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Frederick Dudley, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. His hair is chestnut and very short. His blue eyes dart from person to person.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Locksmith profession.

History: Born in the north his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Locksmith again; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Mentor. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Frederick Dudley, Male Human Adept 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)6 (-2) 15 (+2)16 (+3)
Skills Insight +5, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 1000 sp. 1 Full Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Alex Hackney, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears light armors faded through time and improper care. He has moderate length silver hair. He has hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Alex was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Alex's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Find a way to reverse the transformation of his brother; and many gnolls want him driven away

Flaws: Antagonistic, Mundane. Bonds: Enemies, Family. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Alex Hackney, Male Human Warlock 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 6 (-2)12 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 300 gp. Deep blue spinel (800 gp).


Social Check DCs


Charles Kent, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is slicked back into a classic pompadour. His hazel eyes peer out from beneath his feathered brown hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and to be a guard again

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Charles Kent, Male Human Wizard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Performance +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 50 pp.


Social Check DCs


Reynard Roscoe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a colorful flower in his brown hair. He has amber eyes and a brown hat with a green feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he loathes his own lifestyle

Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Reynard Roscoe, Male Human Aristocrat 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills Deception +4, Nature +5
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 5000 sp. Banded agate (13 gp). Smoky quartz (20 gp). Banded agate (13 gp). Alexandrite (1300 gp). White pearl (70 gp). Obsidian (13 gp).


Social Check DCs

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