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NPC Generator

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Advanced [show]


Bernard Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His hair is short and black. This amber eyed easterner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Philantrophist, Gifted, Logical. Flaws: Antagonistic, Secretive. Bonds: Attractive. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Bernard Spaulding, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 5 (-3)10 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Anthony Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His long auburn hair reaches down to his waist. His eyes are amber and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He is harsh and unforgiving.

History: Born in the south to a Hunter, Anthony learned a great deal about his mother's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Hunter.

Motivation: Wants to open a new tavern.

Ideals: Pacifist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anthony Lindsey, Male Human Druid 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 20 (+5)11 (+0)
Skills Perception +8, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166443210000

Possessions: 2000 gp. Emerald (800 gp).


Social Check DCs


Adelard Huckabee, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears violet painted combat armor at almost all times. He is tall, broad shouldered and powerfully built. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Tanner, but he got bored and became a Barkeep. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and expand his business

Flaws: Selfish. Bonds: Adventurer, Rich, Job. Occupation: Barkeep

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Huckabee, Male Human Paladin 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 12 (+1)10 (+0)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Wymar Addington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Wymar was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Wymar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Wymar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Wymar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk; and to unite with his sister

Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Addington, Male Human Wizard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Gomory Royal, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Sculptor uniform. His hair is red and curly. He has a dull look in his blue eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was always a brilliant, if unscrupulous mind. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He then took over the family business and is one of the better Sculptor for hire.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Optimist, Logical. Flaws: Shy, Insane. Bonds: Job. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Royal, Male Human Aristocrat 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Medicine +4, Performance +0
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Climber’s kit. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs

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