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NPC Generator

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Advanced [show]


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears just a brown suit, marred by sweets. His black hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Justice. Flaws: Ugly, Greedy, Disease. Bonds: Military. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Kendal, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)6 (-2) 14 (+2)13 (+1)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


Henry Yorke, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his white hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich northern family. After coming to the age of reason, Henry took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he loathes his own lifestyle

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Baker

Voice: Soft and mumbly

Attributes [hide]

Henry Yorke, Male Human Paladin 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)12 (+1) 5 (-3)14 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40000 cp.


Social Check DCs


Ralf Hastings, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. He has done his best to style his golden hair to look like a famous performer. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Philantrophist. Flaws: Addict, Insane. Bonds: Immigrant, Mentor. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Ralf Hastings, Male Human Warlock 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 6 (-2)16 (+3) 17 (+3)13 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He wears his auburn hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Cory studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.

Motivation: A strong sense of loyalty to Human people; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insomniac, Insane, Racist. Bonds: Attractive. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Cory Bradly, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Religion +2, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 34000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and yellow workpants. His shirt is brown, and he wears a heavy yellow leather apron most of the time. His head has been shaved. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Professionalism, Fighting. Flaws: Ugly, Selfish. Bonds: Adventurer. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Gerald Garfield, Male Human Adept 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)10 (+0) 15 (+2)18 (+4)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 100000 cp. 1 Minor magic item.


Social Check DCs

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