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NPC Generator

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Advanced [show]


Miles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is greedy.

Ideals: Entrepeneur, Justice, Professionalism. Flaws: Addict. Bonds: Rich. Occupation: Priest

Voice: Shortens vowels

Attributes [hide]

Miles Mitchell, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 18000 cp. Chrysoprase (40 gp). Sard (40 gp). 1 Average lock. 1 Good lock.


Social Check DCs


Dean Middleton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Dean reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Dean and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Religious, Military. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Dean Middleton, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. Golden pearl (70 gp).


Social Check DCs


Balimaar Marlee, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt, and a wedding ring on his left hand. His hair is golden and very short. His eyes are brown and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Balimaar was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Brewer, and he later adopted a second son.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Family, Job. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Marlee, Male Human Commoner 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)10 (+0) 6 (-2)10 (+0)
Skills Animal Handling +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large tan jacket. His hair is long and chestnut with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Drogo hails from a village terrorized by gnolls. He married young, but lost his spouse to gnolls. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Passionate. Flaws: Depressed. Bonds: Military, Enemies, Job. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Drogo Yeardley, Male Human Fighter 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 30 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)15 (+2) 13 (+1)16 (+3)
Skills History +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Prescott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is long and unkept. He has several tiny sapphire earrings on each ear.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Don was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Money/treasure; and human compassion

Flaws: Ugly, Racist. Bonds: Rich, Enemies, Immigrant. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Don Prescott, Male Human Bard 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 7 (-2)18 (+4)
Skills Intimidation +6, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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