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NPC Generator

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Advanced [show]


Richard Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with blue socks and a vest with buckled shoes, and carries maces. With a patchy brown beard and wild brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Richard was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: Doesn't want to be a Performer and was forced into it by his family.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Richard Hartford, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 7 (-2)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Barton, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his chestnut hair to look like a famous performer. His gray eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered north to less war torn lands. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: His spouse's relatives view him with great suspicion; and to be a bricklayer again

Ideals: Optimist, Artistic. Flaws: PTSD. Bonds: Family, Job. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Odo Barton, Male Human Druid 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)7 (-2) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Miles Fidget, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail, and his gloved hand is found clutching a hand crossbow. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Fidget, Male Human Druid 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Athletics +6, History +5
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: Just what you see.


Social Check DCs


Arnold Hampton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His head has been shaved. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He struck the Map Maker job and began his own company from there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Arnold Hampton, Male Human Paladin 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)17 (+3) 17 (+3)15 (+2)
Skills History +5, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Ernest Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, yellow, dusty cloak, and sports empty pouches on his belt. His white hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Ernest was born the youngest of three triplets. His first spouse was a Cook, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and to settle down with his crush

Ideals: Disciplined. Bonds: Attractive, Religious, Family, Nature, Has a crush. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Ernest Gyula, Male Human Wizard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Black pearl (700 gp). Red-brown spinel (70 gp). Aquamarine (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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