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Advanced [show]


Geoffrey Kelsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and is renowned for his bright black suits and hats. He keeps his long black hair kept up in a rat tail. His fierce brown eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Geoffrey hails from a village terrorized by giants. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He has a crush on the local Painter; and human compassion

Ideals: Optimist. Flaws: Depressed, Racist. Bonds: Military, Enemies, Has a crush. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Geoffrey Kelsey, Male Human Rogue 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp. Brown-green garnet (120 gp).


Social Check DCs


Lance Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. He has dyed his greying golden hair a little too much giving a sharp golden color. This blue eyed westerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Carter business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the large cave and found the beat up longsword and armor he uses now. He has worked as a Carter like his mother before him.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Justice. Flaws: Shy, Depressed. Bonds: Attractive, Job, Nature. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Lance Birkenhead, Male Human Commoner 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 800 gp. 1 Breastplate. 1 Full Plate.


Social Check DCs


Miles Weld, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His blonde hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Fighting. Flaws: Forgetful, Addict. Bonds: Rich, Slave. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Miles Weld, Male Human Commoner 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)16 (+3) 18 (+4)15 (+2)
Skills Deception +5, Survival +7
Senses Passive Perception 14
Languages Common, Orc, Ignan, Halfling
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Adelard Hackney, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears bulky grey painted plate armor. His white hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: Adelard was born in the south. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Persistence, Professionalism. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Adelard Hackney, Male Human Aristocrat 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)12 (+1) 14 (+2)8 (-1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Violet garnet (700 gp). Alexandrite (700 gp).


Social Check DCs


Chad Conway, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his hammer ready. His long blonde hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.

History: Chad was born with his father's beautiful face. In his 10th year, his parents were killed by a goblins raid, leaving Chad alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Cynical. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chad Conway, Male Human Paladin 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Auran, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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