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Advanced [show]


Norman Tinley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His brown hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Military. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Tinley, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Jocelyn Ashley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of eastern immigrants he idolized his father. Through the years after Jocelyn was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Jocelyn's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Jocelyn Ashley, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)7 (-2) 14 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he is dressed in a clean black cloak covering his clean studded leather. He has moderate length chestnut hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. Manfred is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Bonds: Family, Rich, Attractive, Adventurer. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Beckwith, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 15 (+2)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Rhodochrosite (14 gp).


Social Check DCs


Arnold Badger, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He keeps his brown hair in a flapper bob. His eyes are brown.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Courier, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Scribe

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Badger, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)11 (+0) 18 (+4)15 (+2)
Skills History +2, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered tan stockings, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Further expansion of business.

Bonds: Job, Rich, Military. Occupation: Spice Merchant

Voice: Pronounces O like U

Attributes [hide]

Gerald Hale, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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