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NPC Generator

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Advanced [show]


Arnold Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a white low-cut shirt, and a wide-brimmed hat upon his head. With a patchy golden beard and wild golden hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Arnold was born with his father's beautiful face. Arnold was born on a far southern forest where he grew up under the tutelage of his father, an expert Stylist. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Mercenary; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Bonds: Attractive, Religious, Immigrant, Has a crush. Occupation: Stylist

Voice: Farmer accent

Attributes [hide]

Arnold Southey, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Manfred Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his grey robe and has his sai always slung over his shoulder. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Manfred lived on a farm with his father, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and regain custody of his son

Ideals: Gifted. Flaws: Shy. Bonds: Family, Rich, Religious. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Manfred Warwick, Male Human Commoner 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Manfred Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue tunic with yellow highlights, and long blue pants that bunch up around his shoes. His black hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Manfred studied abroad. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up lance and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Insomniac, Addict. Bonds: Attractive, Family, Nature. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Manfred Palomarez, Male Human Paladin 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Athletics +4, History +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Sharps, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tight fitting brown shirt and pants. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Poor. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Sharps, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Rolf Rutland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears bulky violet painted plate armor. He is tall, broad shouldered and powerfully built. His black hair is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Soapmaker business at a young age. He worked as a nervous Soapmaker and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by illithids. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Flaws: Ugly, Selfish. Bonds: Job, Enemies, Slave. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Rutland, Male Human Wizard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)15 (+2) 13 (+1)16 (+3)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 60 pp. 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs

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